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about

MiroriM is a game about reflections. Aspects of the game environments change as the player encounters and interacts with mirrors of various colors. The music and game mechanics interact so that triggering mirrors would add and remove specific instruments in the soundtrack. In the game, the guitar and bass form a core pattern that remains constant and piano, English horn and drums are added or removed through the game mechanics. For the purpose of this album, I've arranged the track so that the variable instruments are layered sequentially throughout the track.

Play MiroriM at csanyk.com/cs/releases/games/GGJ2014/www/
You can read the development postmortem here: csanyk.com/rants/2014/01/global-game-jam-2014-postmortem/#comment-816

MiroriM Team:
Concept/Programming: Chris Sanyk
Level Design: Emilie Ring, Sean Muron
Graphics: Elizabeth Hauff
Sound Effects: Jonny Wise
Music: Ian Faleer
Easter Egg: Ross Bochnek

credits

from Global Game Jam 2014 (Cleveland Game Developers), released January 28, 2014
composed and recorded by Ian Faleer

license

all rights reserved

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about

Ian Faleer Oberlin, Ohio

Ian Faleer is a graduate of the Oberlin College Conservatory. He works in Northeast Ohio as a music educator, choral conductor, and freelance composer/sound designer for games and other media.

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